Sep 18, 2005, 03:31 AM // 03:31
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#1
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Pre-Searing Cadet
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Kinetic Armor?
How do people feel about Kinetic Armor as opposed to say Armor of Earth? Is it easy to keep it up? Is it better for being up close in the fray? Give me our opinions.
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Sep 18, 2005, 05:13 AM // 05:13
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#2
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Krytan Explorer
Join Date: May 2005
Location: PVP Ranger: Does Stuff Fast
Guild: XXX
Profession: W/Mo
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Kinetic is a decent skill but usually Armor of Earth will out-weigh it due to the circumstances.
Kinetic armor can last alot longer than armor of earth IF kept up by casting skills such as stone daggers. Unfortunately, the cost of an unlimited duration is the fact it only blocks against physical damage and the defense is lower than that of Armor of Earth. (Also, the recharge time is a whole minute, meaning if it is removed or if you forget to cast a spell within 8 seconds, you'll have to wait a while to use it again).
Armor of earth lasts a set 30 seconds. The defense capabillities are quite high and are useful in quite a few builds (Warders and maybe monks). However, the drawback is the fact you'll lose some speed, which is not exactly wanted in circumstances such as a character fighting melee. It does possess a recharge time of only 15 seconds though, so you can recast it fairly quickly if it is to be removed.
Overall, I believe armor of earth is used more often than kinetic.
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Sep 18, 2005, 05:24 AM // 05:24
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#3
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Frost Gate Guardian
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kinetic armour has been changed at some point, and gives general armour bonus too now.
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Sep 18, 2005, 05:58 AM // 05:58
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#4
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Frost Gate Guardian
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Armor or Earth is better
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Sep 18, 2005, 08:03 AM // 08:03
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#5
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Ascalonian Squire
Join Date: Sep 2005
Guild: Endless Zeal
Profession: W/Mo
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does it's "renew" mechanic trigger stuff like vigerous spirit or zealots fire?
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Sep 18, 2005, 04:45 PM // 16:45
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#6
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Wilds Pathfinder
Join Date: Jul 2005
Guild: --
Profession: R/N
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For rapid fire elementalist is better - the stone daggers example.
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Sep 18, 2005, 07:39 PM // 19:39
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#7
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Wilds Pathfinder
Join Date: May 2005
Location: IA
Guild: Chronicles of Heroes [CoH]
Profession: R/Me
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I couldn't find a build that reliably cast every 8 seconds without devoting an additional skill slot to some sort of spammable that wasn't all that effective in its own right. At that point, Kinetic is basically taking up 2 skill slots.
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Sep 18, 2005, 08:58 PM // 20:58
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#8
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Krytan Explorer
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Quote:
Originally Posted by Fireburt
does it's "renew" mechanic trigger stuff like vigerous spirit or zealots fire?
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I am VERY interrested in knowing this now. I may just test it...or if anyone else wants to volunteer...
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Sep 19, 2005, 01:43 AM // 01:43
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#9
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Krytan Explorer
Join Date: May 2005
Location: PVP Ranger: Does Stuff Fast
Guild: XXX
Profession: W/Mo
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Quote:
Originally Posted by Everous
I am VERY interrested in knowing this now. I may just test it...or if anyone else wants to volunteer...
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Gimme a second so that I can build up my confidence to withstand the criticisms of "YOU Suk!11!!" from fellow w/mos.
Edit: Nevermind... I never bothered to unlock kinetic armor ._.
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Sep 19, 2005, 02:22 AM // 02:22
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#10
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Forge Runner
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To me, this is the spell to use if you are looking for even more armor after armor of earth.
casting within 8 sec arent that hard (even without stone dagger and the sort)... especially every caster build should have at least some bit of energy management...
I usually save the space for obsidian flesh... but if i need the elite spot...
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Sep 19, 2005, 08:39 AM // 08:39
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#11
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Frost Gate Guardian
Join Date: Jun 2005
Guild: Eternal Flame Brotherhood
Profession: N/Me
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Quote:
Originally Posted by Fireburt
does it's "renew" mechanic trigger stuff like vigerous spirit or zealots fire?
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Yeah it is really usefull too know, it means double zealots dmg
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Sep 22, 2005, 03:29 AM // 03:29
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#12
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Krytan Explorer
Join Date: Aug 2005
Guild: Eternal Comrades
Profession: E/Mo
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A decent elementalist should be able to cast every 8 seconds without too much difficulty for a fairly extended period of time. I'd use it in an air/earth build personally, something like:
Stone Daggers
Enervating Charge
Stoning
Aftershock
Lightning Orb/Whirlwind/Chain lightning/Lightning Strike
Kinetic Armor
Earth/Air Attunement (or Aura of Restoration)
Ether Renewal
Basically, just use kinetic armor at the start of battle, along with either your attunement or restoration. Then use stoning/enervating combos/aftershock combos or something. When you get low on energy, ether renewal and spam stone daggers.
Rico
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Sep 22, 2005, 09:48 AM // 09:48
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#13
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Ascalonian Squire
Join Date: Aug 2005
Guild: none
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Quote:
Originally Posted by Fireburt
does it's "renew" mechanic trigger stuff like vigerous spirit or zealots fire?
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no, no it doesn't, since your not 'casting' it after the first cast, you dont do extra dmg.
I'm suprised nobody knew that as E/Mo soloing seems to be pretty popular. I dislike solo-farming though, got bored after a few rounds
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Sep 23, 2005, 04:25 PM // 16:25
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#14
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Wilds Pathfinder
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I really dislike the high casting time on this skill; as a defensive mechanism you want it back up as soon as possible after it ends or is stripped off, this works fine with Armor of Earth (at 3/4th casting time) but Kinetic Armor will take 3 seconds, which is easily interrupted and offers no protection while you're still casting.
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Sep 27, 2005, 05:27 PM // 17:27
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#15
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Ascalonian Squire
Join Date: Sep 2005
Guild: We Should be Working [WSBW]
Profession: E/Mo
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If you are going to use E/Mo as a healer or protector w/ether regen, Kinetic armor is the way to go. You will be spamming low cost and useful spells so why the hell not.
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Sep 27, 2005, 06:14 PM // 18:14
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#16
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Banned
Join Date: Sep 2005
Location: Luxembourg
Profession: Mo/Me
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kinetic armor is bad for monk, because your energy doesnt allow you to spamm lowcost spells, go for earth armor if you want defensive earth skills, or wards against melee, but forget about Kinetik.
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Sep 28, 2005, 09:41 AM // 09:41
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#17
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Ascalonian Squire
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ya i agree i prefer armor of earth
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Sep 28, 2005, 12:41 PM // 12:41
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#18
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Frost Gate Guardian
Join Date: Aug 2005
Location: Quebec
Profession: Me/E
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Back when I was a Earth ele, I usually ran Armor of Earth, Kinetic Armor and Obsidian Flesh (I was a ultimate tank indeed). Problem with Kinetic Armor is that you might not notice it when it's about to go out. 8 seconds might seem like a lot of time not to cast a spell in, but it goes by much faster than you think. If you wait a few seconds to regen some mana for a big spell, it might go out.
If you aim for the largest armor possible, as I did, then you will want Kinetic Armor. But if you want a standalone armor boost for when a Warrior starts beating on you, Armor of Earth makes a MUCH, MUCH bigger difference. When I forked into water, I quickly ditched Kinetic Armor for Armor of Frost.
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Sep 28, 2005, 01:02 PM // 13:02
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#19
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Banned
Join Date: Sep 2005
Location: Luxembourg
Profession: Mo/Me
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yey armor of frost with the other water armor together is pretty cool, but way too high recharge, thats why I prefer earth armor, you can recast it all over the time, which isnt possible with water skills.
Water skills are the best of all, just the recharge is way too high, which makes them go a bit useless if you're in trouble.
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Oct 03, 2005, 01:40 AM // 01:40
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#20
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Lion's Arch Merchant
Join Date: Sep 2005
Guild: Sand Scorpions[SS]
Profession: R/Me
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I use Armor of Earth and Kinetic armor on my monk in CA. Extra 108 armor for 30 seconds then its down to just 60. I just spam 5 energy spells to keep it up and run around while all the enemies do 1s and 2s to me. I went on a 20 win streak with that build
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